For example, if you can find the spawn point for enemies then it’s great to throw down a few Witherhoard shots. Bungie has since tweaked Witherhoard, but it’s still very potent and useful to take into a raid. When it was first introduced into the game Witherhord absolutely destroyed Raid bosses due to the damage over time and various buffs that were working with each other. The design is very cool, I think it’s supposed to be a gift from the Darkness as per Season of Arrivals (when the Pyramids first landed on the outskirts of the Solar System). This is one of the only Exotic Grenade Launchers in the Kinetic Slot, so by that measure, it’s pretty unique. Witherhoard is an Exotic Grenade Launcher in the Kinetic Slot and it uses special ammo. Looking at the stats we have Impact 60, Stability 67, Handling 53, Reload Speed 40, Velocity 21, Rounds Per Minute 90 and Magazine 6. Break the Bank – Blighted targets take damage over time and blight the nearby area on death.Primeval’s Torment – Projectiles fired by this weapon blight the target or nearby area on impact.It’s perks make it pretty devastating and they include: There are some bugs that you do not want to happen but this one is certainly something most players want.Witherhoard is an Exotic Kinetic Grenade Launcher originally introduced in Season of Arrivals. Plus, the enemy takes increased damage for a short time. For those who do not know, “Breach and Clear” is a legendary class item mod that instantly reloads your grenade launcher after damaging a boss, a Champion, or breaking an enemy’s shield. This would imply that it is not a bug on the exotic armor itself. User NupharAdvena said that the Templar encounter already has many bugs itself, so that could be the reason why the Lunafaction’s original perk was triggered.Īnother user believes that if your fireteam has "breach and clear on," the bug would still trigger the perk. While the armor’s original exotic perk did work several times, the Redditor and their fireteam were unable to trigger it consistently.Īs to exactly when it happened, Sir_Blyatman said: “.the bug seems random in nature but our damage phases without the need to wait for a reload have gotten faster.”Īlthough this can be seen as an isolated case, some people have also experienced the same bug and it seems exclusive when fighting the Templar. The other members of their fireteam also said that their weapons have been fully reloaded. The Redditor’s weapons, Anarchy and Deathbringer, were reloaded to max capacity by just standing on one of their active Warlock rifts. Redditor “Sir_Blyatman” noticed during one of their Vault of Glass raids that the original perk of the Lunafaction boots triggered at random while wearing the exotic armor. Because of how powerful the original perk was, the Lunafaction Boots were a staple in raids back then. That perk was reworked that removed automatic reloading and replaced with increased reloading speed. Its original perk was that every time a player stands on a Warlock rift, their weapons get reloaded immediately. The Lunafaction Boots is one of the oldest as it was part of the “Year One” exotics. So much that some players wanted the developers to buff several old ones. Since the game’s inception, many exotic armors and weapons have been introduced. A new Destiny 2 bug has been found and it revives an old exotic armor perk, though it only happens at random.
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